XStream User Manual

Complete guide to granular synthesis with XStream

Table of Contents

10 Video Tutorials

Watch these video demonstrations to see XStream in action and learn techniques for granular synthesis.

Getting Started with XStream

A quick introduction to the XStream interface and basic granular synthesis concepts.

Single Mode Deep Dive

Learn how to create evolving textures, pads, and ambient soundscapes using Single mode.

Multi Mode: Playable Granular

Transform any sample into a polyphonic granular instrument with MIDI control.

3D Spatial Audio with HRTF

Explore the Spatializer for immersive binaural audio positioning and BOIDS flocking.

1 Introduction

XStream is a versatile granular synthesis plugin that transforms any audio into evolving textures, playable instruments, and immersive 3D soundscapes.

What is Granular Synthesis?

Granular synthesis works by breaking audio into tiny pieces called "grains" (typically 1-100ms) and reassembling them in various ways. This allows for:

Two Modes, Infinite Possibilities

Single Mode

Traditional Granular Synthesis

Record or load audio and manipulate it with grain-based processing. Perfect for creating evolving textures, ambient soundscapes, and experimental sound design.

Multi Mode

Polyphonic Granular Instrument

Play your samples chromatically across a MIDI keyboard. Each key triggers independent granular voices with full polyphonic support.

2 Installation

macOS

  1. Download the DMG

    Get the latest release from the releases page.

  2. Run the Installer

    Open the DMG and double-click the PKG installer. Follow the wizard to install.

  3. Plugin Locations
    • AU: ~/Library/Audio/Plug-Ins/Components/
    • VST3: ~/Library/Audio/Plug-Ins/VST3/
    • Standalone: /Applications/
  4. Rescan Plugins

    Restart your DAW and rescan plugins if needed.

Windows

  1. Download the ZIP

    Get the Windows release from the releases page.

  2. Extract Files

    Unzip to a convenient location.

  3. Copy VST3

    Move XStream.vst3 to C:\Program Files\Common Files\VST3\

  4. Rescan Plugins

    Restart your DAW and rescan plugins.

System Requirements
  • macOS 10.13+ (Intel or Apple Silicon)
  • Windows 10 or later (64-bit)
  • Linux x64 (Ubuntu 20.04+)
  • 4GB RAM minimum, 8GB recommended
  • VST3, AU, or Standalone host

3 Interface Overview

XStream's interface is divided into several key areas:

Waveform Display

Shows the loaded audio buffer with playhead markers. In Multi mode, each voice has its own colored marker.

Transport Controls

Play, pause, speed controls (0.5x to 2x), and freeze. Controls both modes.

Capture Panel

Record modes (Record, Overdub, Replace) and input monitoring.

Grain Panel

Core granular parameters: size, density, position, jitter, pitch.

Spatializer

3D positioning with binaural HRTF processing and BOIDS flocking.

Texturizer

Effects chain with drive, delay, and filter controls.

Session Persistence

XStream automatically saves your session state when you quit. On next launch, your audio buffer and all parameter settings are restored exactly as you left them — no manual saving needed. In a DAW, if you close a project without saving, your audio buffer is preserved in a temporary store and reloaded when you reopen the session.

4 Single Mode

Single mode is designed for creating evolving textures, pads, and ambient soundscapes through grain-based manipulation.

Recording Modes

Record

Clears the buffer and records fresh audio. Best for starting new ideas.

Overdub

Layers new audio on top of existing material without erasing. Great for building complexity.

Replace

Selectively replaces sections while recording. Useful for refining specific parts.

Key Parameters

5 Multi Mode

Multi mode transforms your samples into fully playable, polyphonic granular instruments with MIDI control.

How It Works

Each MIDI note triggers an independent granular voice. Voices are pitched chromatically based on the MIDI note number, and each voice has its own playhead marker in the waveform display.

Voice Markers

Each active voice is shown as a colored diamond marker in the waveform display. Each voice has a unique color so you can track up to 8 simultaneous voices at a glance. The diamond sits at the top of a vertical line whose height reflects the current grain size on a log scale — taller lines mean larger grains.

The grain windows and playhead dots for each voice are drawn flush against the diamond at the same horizontal position, so the visual cluster of grains always tracks its diamond precisely regardless of zoom level.

Voice Envelope (ADSR)

Each voice in Multi mode has its own amplitude envelope for shaping the attack and release characteristics. Click the A button to enable the ADSR envelope editor.

ADSR Parameters

Visual Editor

When ADSR is enabled, the editor shows a draggable envelope visualization. Drag the nodes to shape the envelope:

Selecting Which Voice to Edit

The ADSR editor always shows the envelope for the currently selected voice. There are several ways to select a voice:

Applying to All Voices

Right-click anywhere inside the ADSR editor to access the "Apply to all voices" option. This copies the currently displayed envelope to every individual voice and to the global settings — useful for resetting all voices to a common starting shape.

ADSR Tips
  • Use short attacks (10-50ms) for percussive granular sounds
  • Long attacks (500-2000ms) create evolving pad textures
  • Low sustain with long decay creates plucked string-like tones
  • When ADSR is disabled, simple fade-in/out prevents clicks
  • Edit inactive voice envelopes in advance — shape all 8 voices before a performance
  • Right-click → "Apply to all voices" is the fastest way to reset everything to a single shape

Jitter in Multi Mode

In Multi mode, Jitter randomises each grain's start position independently around its voice's playhead. Every grain draws its own random scatter offset at the moment it cycles, so grains within the same voice have no correlation to each other — producing genuinely stochastic textures regardless of pitch or note order.

Higher Jitter values spread grains further from the playhead in both directions. At zero Jitter, all grains read from exactly the voice playhead position.

Performance Tips

  • Use velocity to dynamically control grain density
  • Experiment with different sample start positions
  • Layer multiple instances with different settings
  • Automate grain parameters for evolving sounds

6 Parameter & Spectral Space

Parameter Space and Spectral Space are now available as free standalone companion applications. These features have been moved out of the plugin UI to give them dedicated full-screen interfaces with more room to breathe.

Free Standalone Apps

Parameter Space and Spectral Space are provided as free standalone companion applications, alongside the Leap Motion Controller companion app. Run them on a second screen or alongside XStream for a dedicated, full-screen control surface that connects via virtual MIDI.

Parameter Space View

An octagonal radar chart where each vertex represents a granular parameter. Each voice's settings form a colored polygon within the space.

The Eight Parameters

Interaction Modes

Global Mode (G)

Adjusts parameters for all voices simultaneously. A single golden polygon represents the global settings.

Per-Voice Mode (V)

Each voice has its own colored polygon. Drag individual vertices to customize that voice's sound.

Hybrid Mode (H)

Shows both global and per-voice polygons. Per-voice adjustments are relative to the global baseline.

Bi-Directional Sync

The Parameter Space stays synchronized with the Texturizer panel faders. Adjusting a vertex updates the corresponding fader, and moving a fader updates the polygon vertex in real-time.

Spectral Space View

Click the spectral button to switch views. Spectral Space visualizes your audio as a cloud of segments positioned by timbral similarity - similar sounds cluster together.

Navigating by Timbre

Trajectory Recording

Record movement paths through spectral space for automated, evolving playback:

  1. Select a Voice

    Click a voice marker in the Spatializer or waveform to select it for trajectory recording.

  2. Start Recording

    Click the record button in Spectral Space view to begin capturing your path.

  3. Draw Your Path

    Click and drag through the spectral cloud. Your movement is recorded as a trajectory.

  4. Play Back

    Click the play button to loop through your recorded trajectory automatically.

Common Controls

Tips

  • Use Parameter Space for sound design - shape each voice's character
  • Use Spectral Space for performance - navigate your sample by feel rather than time
  • Record trajectories on multiple voices for complex, evolving textures
  • Per-Voice mode lets you create wildly different timbres for each MIDI note

7 3D Spatializer

The Spatializer places each voice in 3D space using Steam Audio's binaural HRTF processing for immersive audio through headphones.

Controls

DAW Automation

The spatializer exposes the following automatable parameters: spatial_enabled (on/off), spatial_x / spatial_y (global position), and spatial_v0_x through spatial_v7_y (per-voice positions in Multi mode). Automate these from your DAW to create evolving spatial movements locked to tempo.

BOIDS Flocking

When enabled, voice nodes exhibit flocking behavior with periodic scatter/gather dynamics. They cluster together, then burst apart, creating ever-changing spatial patterns that require no manual animation.

8 Texturizer Effects

The Texturizer adds character to your granular sounds with drive, delay, and filtering.

Effect Chain

Signal Flow

The signal flow button lets you swap the order of Spatializer and Texturizer. This affects whether spatial processing happens before or after effects.

9 MIDI Mapping

XStream offers comprehensive MIDI CC and Program Change control with an intuitive mapping interface.

Opening the MIDI Editor

Press Command+M (macOS) or Ctrl+M (Windows/Linux) to open the MIDI Mapping Editor.

Creating Mappings

  1. Find Your Parameter

    Use search or category filter to locate the parameter.

  2. Click Learn

    The row highlights to indicate learn mode.

  3. Move Your Controller

    The mapping is created instantly.

Quick MIDI Learn

Right-click any knob, slider, or button in the interface and select "MIDI Learn" for fast mapping.

Mapping Tips
  • Use CC for continuous controls (knobs, sliders)
  • Use Program Change for button toggles
  • Mappings persist across sessions
  • Stored in ~/XStream/MidiMappings.xml

Need Help?

If you have questions or encounter issues: